Handheld gaming devices have played a curiously limited part in my gaming history. Like practically everyone in the 90s, I had a GameBoy - first a Pocket, sadly lost to supermarket thieves, and then a Color, still mostly operational to this day. The likes of the GameBoy Advance, DS, PSP and Sega Game Gear passed me by and I never particularly felt like I was missing out. This decade-long hiatus finally ended last month when I purchased a PlayStation Vita, and seeing as I seem to be the only person alive who owns one, I thought I'd share my first impressions of it and maybe, just maybe, convince some fellow gamers to pick one up.
So which aspects of my new device impressed me?
It Has a Touch Screen

It Makes My Commute Fly By
This was my primary motivation for buying the Vita, or at least what pushed me over the edge. I've been playing games on on the train at almost every opportunity in the last month, turning the tedium of public transport into video game joy in about as long as it takes to put on a pair of headphones. I'll get onto details about the games themselves shortly, but in terms of the Vita itself, I have to say it truly is ideal for a commuter. If it's in sleep mode, it turns on instantly. If it's fully turned off (which in my current Vita-addicted state is quite rare) it takes 10 seconds. The battery power usually lasts 4-6 hours, which means that stopping and starting a game is effortless, and suspending a game in the morning to be picked up later in the evening is no problem whatsoever. I did encounter a scary bug that disabled the touch screen when I woke the Vita up - the aforementioned "virtual sticker" was non-responsive, and for once there was no alternative to touch. Already considering the depressing prospect of returning a bricked handheld to Sony, I attempted a forced restart. Upon booting up, not only was everything what I believe the youth call "hunky-dory", I hadn't even lost any game progress. It's not a feature I'd really like to push my luck with, but it was certainly a pleasant discovery. Overall, playing on the go has been an overwhelmingly positive aspect of the Vita for me, to the extent that practically every morning I'm looking to forward to leaving the house, because on-the-way-to-work time is game time.
The Games I've Played Are Excellent

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A noble goal in life, if there ever was one. |
And that looks even better on the Vita's small screen. Oh, and one final killer point - Golden includes some easier difficulty modes, so even those who understandably loathe the grind of a JRPG are catered for here.
Touch My Katamari deserves a brief mention at the very least here - it's the first of the long-running Katamari series that I've owned, and sure enough it's as funny, addictive and enrapturing as its predecessors reportedly were. One level challenges the player to roll up as many babies as possible - I don't think any further selling points are required.
The Games I Haven't Played Yet Are (Probably) Excellent
Possibly one of the most exciting aspects of this device is the library of games I now have access to digitally from the PlayStation Store. As a long-time member of Sony's PlayStation Plus subscription - which grants access to 4-5 new games each month as long as I pay my annual gaming tithe - I had already built up a collection of a couple of dozen Vita games, not to mention a whole bunch of PS1 games. Touch My Katamari was one of these, and some highly-regarded titles such as Gravity Rush, Soul Sacrifice and Virtue's Last Reward are currently waiting in the wings to entertain me. After a bumpy start in terms of exclusives, some interesting little indie games are starting to emerge, including a 2D, ultra-challenging homage to Tony Hawk's Pro Skater called OlliOlli and the adventure game that makes other adventure games seem normal, Doki Doki Universe (also available on PS3 and PS4, so not technically an "exclusive"). I am unlikely to be able to resist the call of either.
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Clearly, the ideal place to play this is in public. |
In Conclusion...
...I'm pretty satisfied with my Vita, as you may have gathered. There are some other features I haven't mentioned yet, like the "Near" app that lets you see what other Vita owners in a 5 km radius have been playing. It's a neat idea, but for the most part it just tells me, for example, that Hotline Miami has a "High Buzz Rating with 1 people playing!" - because I've been playing it. Then there's the Vita's ability to link up with a PS3 - limited to the point of uselessness - or with a PS4, which I have yet to try out. I'm also using my Vita as an alarm clock, and while I love that Wake Up Club has trophies for waking up (you heard right), in practice the "game" is a bit of a disappointment.
These occasional missteps can't sour my enjoyment of the system, though. The experiences I've had with it so far have been exemplary: Persona 4 Golden and Tearaway have formed the beginning of what I'm sure will be a beautiful friendship, and it's a friend that amuses me on my way to and from work, and isn't too shy to play with me in bed on a Saturday morning. My amigos on this blog should sit up and take note.
You had me at rolling babies.
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