Saturday, 26 March 2016

Ys II - "What's All Ys, Then?"


Japanese role-playing games - or JRPGs to their friends - are perhaps one of the most inaccessible genres to the uninitiated. The most common crime they commit is enforced grinding, as players have to circle a patch of tall grass or forest or "world map", fighting the same creatures over and over until characters in their party are sufficiently levelled up to take on a boss. Then there's the minute-to-minute tedium of the gameplay, which even in the more complex JRPGs often boils down to selecting "attack" from a menu every time. And of course there's the time investment, which can stretch to 50, 100, even 200 hours or more - this becomes a more crucial metric the more your age and the size of your Steam library goes up.

Behind these off-putting elements - some of which it could be argued are central to the experience of playing a JRPG - there can be a lot of value, depending on the quality of the game in question. Persona 4 Golden is my personal Best Game Ever, and I could ramble on for quite some time about a fair few Final Fantasy's. It makes me feel a bit sad that the above issues could (very reasonably) put someone off ever delving into the genre.

If there was ever an entry-point, a catalyst for more interest in games that many find so impenetrable, I believe it is Ys Chronicles. This Steam bundle contains the first two games of a long-running series that has seen endless rereleases, remakes and enhanced reimaginings. I finished them in a total of 18 hours. There are no random encounters. The combat is real-time and could not be played while sleeping. Grinding is almost entirely unnecessary. What's more, Ys and Ys II are exceptional games and they do far more than just stand the test of time. They're easily some of the best 2D games I've ever played, and I want to let you know why you should check them out.

Saturday, 26 December 2015

Alex's Top 10 Games of 2015


This website, as you may have noticed, is quite partial to rating individual games out of 10. This year, I have decided to flip this concept on its head, and rate ten games, against each other. I call this radical idea, this list-based article, a "Top 10".

Wednesday, 7 October 2015

A Story About My Uncle - "Wrong, Said Fred"

A Story About My Uncle is a first person platformer held together with grapple physics. Putting you in the boots of an unnamed protagonist retracing the steps of the titular Uncle Fred, this game tries hard but unfortunately ends up proving that the indie badge does not guarantee value for money.

Sunday, 23 August 2015

Elite Dangerous - Never Not Scanning


Some months ago I wrote a blog post summarising the appeal Elite: Dangerous held for me, and relating my early experiences in the game. After roughly 30 hours, I had a Cobra Mark III, and an excited feeling that 'the real Elite: Dangerous begins here'. I was about to dive into the explorer class headfirst.

Approximately 150 hours later, I haven't come up for air yet.

Thursday, 26 February 2015

Elite: Dangerous - Space Truckin'


I'm obsessed with space. If you're one of the twelve-ish people who read my short-lived series of blogs covering my time with Kerbal Space Program, you already know this. I am so riddled with space madness that I once shook hands with Arjun (perhaps you know him as arjybarjy) in agreement that we would both sign up to Eve Online. Thankfully, I have so far reneged on that promise - I don't need more spreadsheets in my life, my day job more than satisfies that quota. Meanwhile, the concept of Kerbal fascinated me, but its realistic physics and rulesets ultimately limited my ability to interact with it. My ideal space game, should it ever arrive, needed to deliver the mindblowing vastness of the cosmos with the comparatively mundane tools of, say, a Euro Truck Simulator-style open world.

Enter, stage Space, Elite: Dangerous.

Wednesday, 12 February 2014

Handheld Funtimes: Introducing My Friend Playstation Vita


Handheld gaming devices have played a curiously limited part in my gaming history. Like practically everyone in the 90s, I had a GameBoy - first a Pocket, sadly lost to supermarket thieves, and then a Color, still mostly operational to this day. The likes of the GameBoy Advance, DS, PSP and Sega Game Gear passed me by and I never particularly felt like I was missing out. This decade-long hiatus finally ended last month when I purchased a PlayStation Vita, and seeing as I seem to be the only person alive who owns one, I thought I'd share my first impressions of it and maybe, just maybe, convince some fellow gamers to pick one up.

Saturday, 23 November 2013

Shakespeare Enters the World of Video Games, Stage Left


Renowned works of literature - especially those many centuries old - are not often to be found in video game form. Off the top of my head, only Dante's Inferno comes to mind, a game that came in for a good deal of criticism for its stale gameplay (ripped straight from God of War) and some mystifying departures from the source material. It seems strange, to me at least, that some of the most thrilling and thought-provoking stories ever written down so rarely find a place to stay in Video-Game-Land. Imagine my pleasant surprise, then, when I saw a set of games on Humble Bundle's latest sale that included two entitled The Chronicles of Shakespeare, adaptations of Romeo and Juliet, and A Midsummer Night's Dream. Works from arguably the greatest literary artist of all time, expressed through a medium advancing and evolving in unprecedented ways. What could go wrong?

Saturday, 19 October 2013

05 Losing my Dragon-ginity

"Guuu-uuuys, wait uuup!"

With some trepidation, I walk down to the main gates of Whiterun, where Irileth is delivering a rousing speech to the assembled town guard.  And while it does a little to steady my nerves, I am very much aware that the largest enemy I’ve faced so far is an overfed arachnid.  I'm glad I bumped up my healing prowess.  The Whiterun guards march out boldly and I tag along behind on Allie, “protecting the rear of the column”.  

Saturday, 12 October 2013

04 Whitewun and Weligious Wondewings

The weather is against me the next morning, as I leave the Sleeping Giant Inn after a much-needed rest and find that a blizzard has descended.  But the Jarl must (finally, after much distraction and dilly-dallying) be warned of the dragon menace!  Through the dense snowstorm, I spot four figures plodding on ahead of me: three Imperial soldiers escorting a captive Stormcloak rebel.  The loyalist asks that I help him overpower his guards.  Erm, no.  Instead, I zap a mangy wolf who snuck up behind me and sprint off down the road.

"WOOF WOOF" *ZZZZZAP* "WHINE WHINE"

Tuesday, 1 October 2013

Browzings: Speed Warp and Elements


Idle games have proven to be pretty divisive here at BFVG, what with the recent controversy surrounding a certain game which may or may not involve clicking on or near baked goods. Nonetheless, today's first entry will boldly go where I've gone twice before (with candybox and A Dark Room): it's Speed Warp!

Eagle-eyed Twitpeeps will have noticed this game being retweeted by aniwey, the creator of candybox, a few days ago. Speed Warp is, as dev Tom Medley notes, heavily inspired by candybox, with parts of the game borrowing chunks from the former.


Friday, 27 September 2013

Felix's Skyrim playthrough: 03 Schmetty's mystical and majestic journey to Solitude





With the flaming ruins of Riverwood at his back, Schmetterling, on the advice of Hadvar the human, left for the city of Solitude. He hadn't the foggiest idea where this place was, mind, but Schmetterling knew his instincts would get him there in no time.


*TEN DAYS LATER*   

My my, what a journey! Seriously, these ten days could not have been more action-packed, even if he'd tried. He'd gallantly slain the Three-headed Cat of Fart-ma-goo, not-so-gallantly slain the one-headed cat of errr... this other place, bravely delved into the Mash Potato Mines of Zip-a-zee-do-da and snuck past its dedicated team of gnome custodians (rumoured to turn all those who gaze upon them into key lime pie), surreptitiously stolen their legendary Golden Anorak of Ever-So-Light Drizzle Resistance, AND, most impressive of all, courageously recovered from the sniffles he'd caught when it had rained too hard...

03 The Douche and the Dungeon


As I leave Alvor’s forge, with pockets full of nothing but cold, hard coin from selling the contents of Rigel's treasure-room, I bump into a handsome chap called Sven strolling the main (only) street in Riverwood.  Now Pyppi’s no tramp, but she definitely likes what she sees, so we strike up a conversation.  Alas, he has feelings for another: Camilla, the sister of Lucan the trader.  And any lingering flames of attraction towards Sven are swiftly doused in icy water when he makes some rather snide comments regarding the elf Faendal – his rival for Camilla’s attention.  Exsqueeze me?  Never one to let a fellow Mer be subjected to racism, casual or otherwise, I promptly rat out snakey Sven to Camilla, who thanks me, and asks that I inform Faendal also.  He is overjoyed, rewards me with a little gold, and even offers to accompany me on my travels.  Why not?  Even a mighty mage such as Pyppi Långstøchin needs company on the long, lonesome road.  I accept his proposition, on a trial-basis for now.  If he proves his worth, and remembers who’s in charge, we’ll draw up a permanent contract. 

The Love Triangle

The Final Frontier: Fake Space, Part 3: A Lunar Date

Cue orchestral music.

The alarms blared incessantly, terminal lights flashed over and over, and behind Bill Kerman's head he swore he heard a panel of the command pod's outer hull make a deep, sonorous creak. Either the ship was pulling apart at the seams or he was hearing things.  The latter would be excusable, seeing as the pod was spinning like a top - although tops normally just spin in place around one central point, whereas Bill's ship was twirling in three dimensions, like a ballerina break-dancing for dear life.  As the surface of the Mün approached faster and faster, Bill Kerman  remembered his astro-lessons, not so very long ago...

Tuesday, 24 September 2013

Browzings: The Republia Times


If you enjoyed the growing sense of unease and tough moral choices offered by Papers, Please, try The Republia Times, a browser game set in a similarly oppressive dictatorship by the same designer, Lucas Pope.

The game sees you taking the role of an editor at the state-controlled newspaper, The Republia Times. At the start of the game, you're informed that your family has been taken to live "under the protection of the government", which, at the start of the game, does not have the support of the people. It's your job to ensure that the newspaper captures the loyalty of the nation.

Friday, 20 September 2013

Felix's Skyrim Playthrough: 02 Schmetterling conquers Riverwood



Last time we saw Schmetterling, he was uncontrollably gnashing his way through a brigand encampment like a frenzied T-Rex at Butlins. Now, with the nourishing goodness of human flesh coursing through his Orcine veins, our hero set off to Riverwood with a spring in step and a song in his heart - that song being 'Smash the Humans and Eat Their Bones' in F sharp major (working title). His plan: meet the simpleton Hadvar, see what he has to say (as per their arrangement), then bugger the feck off back to the putrid hole-in-the-ground he calls home.

Wednesday, 18 September 2013

Bewbs and Short Shorts and Lara Croft

Ah, Lara Croft.  Perhaps one of the most iconic female protagonists in the video gaming world, although there were two big reasons for that, and not much else.

I feel almost harsh saying that, but the sad truth of the matter is that Lara Croft, despite being, on paper, a strong headed, intelligent and educated woman who was unafraid to get what she wants (and kicked a lot of ass whilst she was doing it) is only really remembered for her impressive rack, and the fact that she likes short shorts.  Once again, a fairly obvious example of game designers "appealing to their target demographic" which apparently makes it totally acceptable, as one gentleman has recently argued to me.

It is almost like the developers were worried that gamers just couldn't identify with a woman who was strong AND intelligent, so they kept them interested with BEWBS.  I remember a rumour that did the rounds that this animation was only added to the game because there was a cheat that made her naked, and it was the only way you saw the front of her.  This was in fact not true, as many frustrated 12 year old boys discovered to their chagrin.  I mean, OBVIOUSLY, being a lady, Lara would use the time during her tomb-raiding escapades, being shot at by booby trap arrows to just casually test out her acrobatic skills.  What woman doesn't?

However, all the jokes must stop now (one would assume), thanks to the Tomb Raider reboot that came out earlier this year.  There was a lot of hoo-ha about many aspects of the game in the run up to its release - not least her design.  Sit back folks, this is going to be a long one!

Tuesday, 17 September 2013

Oh My Godus: Beta Edition


As a big fan of Peter Molyneux's previous work (the Fable and Black and White series in particular), I was excited to see that Godus (the recent Kickstarter project by new studio 22cans) had made an appearance on Steam. So excited, in fact, that I fell over myself in my haste to download the beta version of the game and spend a few hours getting to grips with the fledgling god-sim in order to report back to those of you who (wisely?) choose to wait for the finished product.

Friday, 13 September 2013

Between Good and Evil : Skyrim


Ever since James and Felix first played games together, one thing has been abundantly clear:  They play them very, very differently.  No more evident is this than in their RPG playthroughs.  Felix will go out of his way to maim, murder, and, in once instance, eviscerate an old lady because her violin music was "bumming him out".

02 We need to talk about Rigel


After a good night's sleep, I visit the Riverwood Trader to offload the assorted goodies I have collected so far on my eventful journey from Helgen.  The proprietor, Lucan, and his sister are having an argument, so I stand awkwardly in the corner, clearing my throat to let them know they have a customer.  It backfires, as Lucan asks if I would be able to lend a hand in retrieving his stolen Golden Claw.  I promise I will, but I’ve got tastier fish to fry at present.  And I’m not talking about the unrefrigerated salmon meat that I picked up from some fisherman’s rack and crammed into my pockets.



01 A Magical Beginning

Home Sweet Home
The game begins on what is basically Tamriel’s worst road trip, with a nervy horsethief, Rolaf aka Captain Exposition, and Ulfric Stormcloak – the leader of a nationalist rebel cause bent on kicking the meddling Empire out of Skyrim - bound and gagged.  We reach the Imperial outpost of Helgen, where the executioner’s block lies waiting for these criminal scum.  And myself, who was obviously just in the wrong place at the wrong time.  The wagon (finally) rumbles to a stop in the courtyard and our names are called one-by-one.  Apparently I’m not on the guest-list.