Tuesday, 8 October 2013
Podcast #5 - Death Friends Video Games
Our 5th podcast-iversary we talk about the pretty inconvenient trait we humans have - mortality - and how video games reflect this. We'll be discussing perma-death as well as regular bucket o' lives games and how meeting our grizzly ends (in video game form) can improve or diminish the games we play. Expect technical difficulties as internet connections reflect the fragility of life itself...
Labels:
fingers333,
hairwire,
kingofallcosmos,
Podcasts,
roguelike,
XCOM Enemy Unknown,
yoglaiiiii
Saturday, 31 August 2013
'Don't Starve' Cheat Sheet
For those who don't know, Don't Starve is a basically a top-down Minecraft-esque survival game, set in a Tim Burton-inspired world. Its charming appearance hides a surprisingly deep gameplay experience, with all sorts of items to craft, monsters to fight and a huge (randomly-generated) world to explore. If you've heard about this game and are still on the fence, I strongly recommend you pick it up. For those who are already on board, I decided to write a basic guide and provide some tips and suggestions for any new players. Some of the stuff mentioned here could be considered spoilers, especially if you're the type of person who really values emergent gameplay. However, I found myself increasingly indulging in this excellent wiki, and thought it would useful to have some of the more crucial information kept in one place. I should emphasise that my strategies are not the only way of playing Don't Starve, and I don't doubt others have found equally useful alternatives. I'd certainly recommend experimenting freely to find the best way of surviving, but these pointers should give you a hand.
Labels:
Alex Cole,
computer games,
computergames,
don't starve,
Features,
games,
gaming,
indie games,
roguelike,
survival,
tim burton,
video games,
videogames
Subscribe to:
Posts (Atom)
