Jedgan Kerman was just one of a series of astronauts sent up beyond the atmosphere of his planet with one simple goal: get really far away from it. It was essentially an explosive high jump contest: each rocket flew upwards and hopped above the planet Kerbin, before running out of fuel and falling all the way down again. Things changed with Jedgan, though. Focussed unswervingly on the Mün (that's right), he leapt... and didn't fall back down. He broke free of
Kerbal Space Program is a space sim of sorts - you build spacecraft and then attempt to fly them into and around outer space. It's set in a world much like our own, populated by the cute little guys you see above, all of whom share the surname "Kerman" (please save your questions concerning inbreeding for the end of the class). The game is available as part of Steam's "early access" program, which in this case means no single player campaign as such: the game is for the most part a sandbox and therefore goals and objectives have to come from you. Not that there isn't fun to be had just fooling around with it. Ship parts snap together a bit like Lego so it's relatively easy to create something that looks like, for example, an awesomely powerful rocket. Then you take it to the launch pad and - in all likelihood - watch it explode. Repeating this process is fun for a while, and for some people might be all they want out of the game, but before long I found myself itching to get to the space exploration element of the game, a concept which I've always found compelling in other games (the Mass Effect series especially comes to mind). I thought it would be cool to share my experiences and add a tiny bit of narrative through the stories of Kerbalnauts such as the brave Jedgan Kerman. I should emphasise, this won't be an exhaustive guide to playing the game - I'm still very much a novice at it and there are plenty of people on the internet (here,for example) who understand KSP in a lot more depth than I do. I will, however, try to explain core gameplay concepts and strategy for those who haven't played the game.
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Rocket-A-Matic V |
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Rocket-A-Matic XX |
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The sky blue circle is Jedgan's orbit. From the Sun outwards the the planets are: Moho, Eve, Kerbin, Duna, Dres, and Jool. The farthest planet, Eeloo, isn't pictured here. |
Astronomy is something that has always fascinated me and I'm very impressed that the makers of KSP have built their game's "world" on this scale. I felt an immediate urge to rummage through this made-up Solar System and feel that sense of awe again. But to do that I'd have to get a lot more serious than rocket-powered high jumps. Learning how to get into orbit and stay there was the first step, and it seemed an intimidating prospect. After watching the Rocket-A-Matic XIX drift slowly around the Sun a few times, hoping Jedgan might run into another planet by accident (an eventuality I knew was extremely unlikely), I turned my attention to the puzzle of getting into orbit. I'll explain how I got on in the next episode of "The Final Frontier: Fake Space".
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