Renowned works of literature - especially those many centuries old - are not often to be found in video game form. Off the top of my head, only Dante's Inferno comes to mind, a game that came in for a good deal of criticism for its stale gameplay (ripped straight from God of War) and some mystifying departures from the source material. It seems strange, to me at least, that some of the most thrilling and thought-provoking stories ever written down so rarely find a place to stay in Video-Game-Land. Imagine my pleasant surprise, then, when I saw a set of games on Humble Bundle's latest sale that included two entitled The Chronicles of Shakespeare, adaptations of Romeo and Juliet, and A Midsummer Night's Dream. Works from arguably the greatest literary artist of all time, expressed through a medium advancing and evolving in unprecedented ways. What could go wrong?
The format: the tried and true genre of point and click adventure. The theatre: pretty much any PC or Mac. The players: Daedalic Entertainment, who have in their portfolio some very impressive entries to the adventure game genre, including Deponia, Harvey & Edna, and one of my personal favourites, Machinarium. I started with Romeo and Juliet, unsure of how much to hope for from this game. After all, capturing one of history's greatest love stories is an ambitious challenge, especially considering (I think it is safe to assume) that Daedalic's team were probably not offered a huge budget by video game standards. Nonetheless, I was glad to see new ground being trodden, and did my best to play with an open mind.
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Perhaps "Equine Simulator 2011" would have been a more suitable name. |
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Wait - is this an adaptation of the play, or Baz Luhrmann's film? |
It's hard not to speculate at what this game could have been had the focus been upon the dramatic flashpoints of Shakespeare's play, rather than the dull actions of the characters between scenes that (for obvious reasons) the Bard neglected to mention. We could have had some kind of conversation minigame when Romeo and Juliet first meet, selecting appropriate or comically ridiculous Shakespearean phrases for the lovesick Romeo to blurt out. In the build-up to Mercutio and Tybalt's duel, we could have been tasked with aiding the former and distracting the latter. Shakespeare's Romeo and Juliet, though a well-worn story, has a pace to it that leaves little room for breath as it hurries towards its bittersweet, tragic conclusion. Rather than zooming in on the moments of heightened tension, the game asks which herbs Juliet gathered to make her deathlike sedative.
I won't fault the makers of Romeo & Juliet for trying, but a bad game doesn't get a free pass just because it's breaking new ground. If anything, the challenge they took on raised the bar even higher. I found most of the artwork aesthetically pleasing, and it's a point in their favour that they told an interesting story without merely rewording the plot of the play, although I was a little surprised that at no point were lines quoted from the original. On the other hand, the game is available in several languages, and Daedalic are a German company, so I won't judge them harshly on that aspect. I will, however, call them to task on attempting a rendition of a spellbinding work of literature, and producing a bland soup of tedious busywork unworthy of Shakespeare's name.
Final Score: 4/10
The Chronicles of Shakespeare: Romeo and Juliet is available for $2.99 at bigfishgames, or for $9.99 from Apple's Macstore.
Wow, it really sounds pretty dire. I've heard of bigfishgames because of their 'hidden object' games, which they churn out by the hundred and which are incredibly formulaic. The only difference between those sorts of games is usually the setting, and it looks and sounds like this is a hidden object game at heart.
ReplyDeleteI feel like the current masters of the modern adventure game, Telltale Games, would be able to do something interesting with a Shakespeare license - as would the wave of modern indie point 'n' click developers who have made games like the Blackwell series. A quick google has turned up this comedic text adventure version of Hamlet, which already looks more interesting than bigfishgames' attempt: http://rdouglasjohnson.com/hamlet/
Thanks G, I should give that a look. To be clear, bigfishgames are just selling the game, they didn't make it - as I understand it, Daedalic published it but probably outsourced development to a smaller studio in Germany, based on the fact that their creative lead on Harvey & Edna and Deponia, Jan Muller-Michaelis (I thank that's right, sans umlauts) wasn't mentioned in the credits.
DeleteBut you're quite right that it feels very by the numbers, more Angelica Weaver: Catch Me If You Can than any Telltale game! Also, Shakespeare is public domain, what with him having been dead for almost 400 years, so I don't think any license is required. Hopefully some devs with a bit more imagination will have another go at this.
I hear 'Hamlet, or The Last Game Without MMORPG Features, shaders and Product Placement' is supposed to be a pretty good point and click version of Hamlet. I have it from a Humble Bundle but haven't played it yet.
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