Thursday, 16 November 2017

Elite Dangerous: Long and Winding Road


It's been over two years since my last blog post about Elite: Dangerous. Hundreds of hours and thousands of faster-than-light jumps later, I have done some things, and had some thoughts. If you wish to know some of those things and thoughts, continue reading!

Sunday, 23 August 2015

Elite Dangerous - Never Not Scanning


Some months ago I wrote a blog post summarising the appeal Elite: Dangerous held for me, and relating my early experiences in the game. After roughly 30 hours, I had a Cobra Mark III, and an excited feeling that 'the real Elite: Dangerous begins here'. I was about to dive into the explorer class headfirst.

Approximately 150 hours later, I haven't come up for air yet.

Thursday, 26 February 2015

Elite: Dangerous - Space Truckin'


I'm obsessed with space. If you're one of the twelve-ish people who read my short-lived series of blogs covering my time with Kerbal Space Program, you already know this. I am so riddled with space madness that I once shook hands with Arjun (perhaps you know him as arjybarjy) in agreement that we would both sign up to Eve Online. Thankfully, I have so far reneged on that promise - I don't need more spreadsheets in my life, my day job more than satisfies that quota. Meanwhile, the concept of Kerbal fascinated me, but its realistic physics and rulesets ultimately limited my ability to interact with it. My ideal space game, should it ever arrive, needed to deliver the mindblowing vastness of the cosmos with the comparatively mundane tools of, say, a Euro Truck Simulator-style open world.

Enter, stage Space, Elite: Dangerous.