Tuesday, 1 October 2013

Browzings: Speed Warp and Elements


Idle games have proven to be pretty divisive here at BFVG, what with the recent controversy surrounding a certain game which may or may not involve clicking on or near baked goods. Nonetheless, today's first entry will boldly go where I've gone twice before (with candybox and A Dark Room): it's Speed Warp!

Eagle-eyed Twitpeeps will have noticed this game being retweeted by aniwey, the creator of candybox, a few days ago. Speed Warp is, as dev Tom Medley notes, heavily inspired by candybox, with parts of the game borrowing chunks from the former.


Tuesday, 24 September 2013

Browzings: The Republia Times


If you enjoyed the growing sense of unease and tough moral choices offered by Papers, Please, try The Republia Times, a browser game set in a similarly oppressive dictatorship by the same designer, Lucas Pope.

The game sees you taking the role of an editor at the state-controlled newspaper, The Republia Times. At the start of the game, you're informed that your family has been taken to live "under the protection of the government", which, at the start of the game, does not have the support of the people. It's your job to ensure that the newspaper captures the loyalty of the nation.

Tuesday, 10 September 2013

Podcast #1 - Cookie Clicker



We discuss whether Cookie Clicker is a wonderful game full of intrigue and strategy or a demonstration of how we waste our pointless existence on meaningless activities.

Here are some relevant links:
Play Cookie Clicker
Cookie Clicker wiki
Yoglaiiiii's blog post


Thursday, 5 September 2013

The Big Cookie debate

BFVG is in disarray. A huge divide has been created. And what’s at the centre of this disagreement? The simple act of clicking a computerised image of a cookie.

Wednesday, 21 August 2013

Browzings: A Dark Room and candybox - or: Text-based games are basically work, right?

If, like me, you find yourself at work with a few minutes to spare (or hours of downtime, in some cases), you might have considered playing games in-browser. There are sometimes significant chunks of my day where I'm waiting for stuff to happen, and while some people might consider this freeing, other, less optimistic people would (rightly) surmise that it soon gets really bloody boring. After reading every news, magazine and blog article on the entire internet, I started playing Facebook Apps and games on Kongregate, but quickly realised that no-one catching me unawares could fail to notice that I wasn't compiling a report and that I was, in fact, piloting a miniature spacetank or madly blasting rainbow-coloured bubbles out of a cannon.

Some people might have stopped attempting to play games at work after this somewhat troubling revelation. "I'm getting paid to be here; maybe I should stop dicking around and make myself useful?" I imagine them asking themselves, their little hearts plagued with doubt. You know what I call these chumps? Quitters. Anything is possible with a little imagination. With a bit of digging around, I came across some neat, text-based adventure games that seemed to fit the bill: I could play them without it being obvious that I was doing so, and I could leave them running while doing other stuff if necessary. (Disclaimer: I don't advocate booting these up if you're a firefighter or heart surgeon, obvs. If, however, the alternative is staring at the clock and contemplating the futility of life, I say: go nuts! Because a watched clock never ticks.)