Single events consistently hit the six figure mark and it was reported by Valve that the recent Dota 2 International hit over 1 million views. This figure may have been even higher when taking into account viewers watching via TV. Competitive eSports are clearly becoming more popular as a spectator event. However, can eSports continue to grow, and will their popularity ever begin to rival that of the more conventional sports?
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Gamescom 2013 attracted record numbers |
Gaming is in a sense quite similar. An average laptop will allow you to play some of the more popular competitive games such as League of Legends, Dota 2 or World of Tanks. There are of course many other eSports such as Starcraft 2 or Call of Duty that require better hardware or a console to take part which at times can get a little pricey.
The one thing that eSports and football certainly do have in common is that no matter at what level you play everyone plays by the same rules. You can be playing in the Barcelona first team or for Telford fc under 12s but if you receive 2 yellow cards then you're off. This gives you a sense of fairness, equality and the belief that if you put in the effort then one day you could be just as good if not better than the greatest players in the world. Whether I'm playing an unranked game of League of Legends with my friends or whether I'm appearing in the world finals in Las Vegas makes no difference to the rules of which I play by. eSports organisers and game manufacturers need to remember this when creating competitive games, as this is surely one of their strongest assets in the battle to attract more fans.
The Coverage
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MLG (Major League Gaming) have quickly become one of the biggest eSport broadcasters |
One of the main issues that fans have to deal with is the inconsistency in the length of the games. Starcraft 2 for example can swing wildly from 8 minute games (due to an early base rush) to 30 minute games. This can often lead to the spectator either missing the end of a game or not even being able to watch the game that they had wanted to because games can get pushed back. This issue with scheduling has lead me to missing the end of a tournament. It is easy to catch up with what you missed through official YouTube channels, however it just does not feel the same as watching an event live.
At times I have also found myself struggling to get my head around the structure of the competitions. This also becomes a problem when you consider just how many tournaments are going on. Some of these tournaments appear to be officially run events while others seem to have no connection to any of the other events that are going on. Riot Games, Valve and other game manufacturers do a very good job of organising long running leagues and tournaments, however an 'umbrella' organisation overlooking the running of all eSport events may help to reorganise and simplify the system.
The Future?
The observations expressed here are all my own and despite the fact that I have pointed out some of the problems with eSports, I truly do believe that there popularity will continue to grow. Each event brings more attendees and gains more online views. Television channels are starting to pick up these events and as you can see you can even watch them in certain pubs.
What do you guys think? I would love to hear what the opinion in the gaming community is. Please feel free to leave a comment, and if I can will happily respond.
I do think online gaming tournaments will increase in frequency and popularity over time. However one other issue to remember is that the games played at these e-tournaments will change. (E.G. CS Source to CS:GO, COD MW2 TO COD BO2 etc).
ReplyDeleteI think the tournament makers will struggle making sure the viewing numbers stay up when they change tounament games. Do you think LOL will last another 10 years? I doubt it.
I do agree that someone should create a worldwide style league of games, but I think they could turn it into something like the boxing formula where there are different titles to be won.
Good article Fingers333.
I agree that consistency is certainly a problem, particularly when you take into account the things that you mentioned. Expansions and sequels are always being released by developers which in essence can change the rules of play. A lot of the time the only people that can keep up with the changes are those that play the games, this can have the effect of limiting the potential audience numbers.
DeleteI do believe that MOBAs such as League of Legends and Dota 2 are one of the game types that we will still be playing in ten years time. This is due its simplicity in understanding the aims of the game. Also each player is in control of only 1 character at any time allowing him or her to develop somewhat of a gaming 'personality'.
The idea of using the same structure of competition as boxing may only work for certain types of game and may restrict the number of competitions that can be put on each year. However I do like the idea of having 1 team that is at the top that everyone else wants to beat!
Nice article. I've noticed eSports has really grown massively in the last five years. Even two or three years ago I think you would struggle to find live streams of major gaming tournaments unless you knew where to look.
ReplyDeleteA question I've got is: would you go to see a live eSports event (if there was a big one in London for example)?
I also like the comparison with football. In the same way that people talk about Brazilian footballers having a natural talent for the game, it seems like South Korean eSportsmen (I can't think of what else you'd call them!) have a similar reputation on Starcraft and MOBAs. From what I've seen eSports is so big in South Korea, and I wonder if it's going to catch on to such an extent anywhere else.
Unfortunately I have never been to such an event but I would love to. From what I have seen the atmosphere at these events is brilliant. I have been looking at Insomnia (supposedly the UKs biggest gaming festival) which takes place in late November and I am genuinely considering going.
DeleteI believe that if live events were going to continue to grow then the money made from Ticket sales, sponsorship and broadcast rights could help to improve the gaming experiance. We may one day see a time when 'Free to Play' does truly mean what it says. Micro transactions could become a thing of the past and developers could support a game based on the money they make from selling 'rights' and tickets to their events.