Thursday, 26 September 2013

XCOM Enemy Unknown Review

Hey! Wanna play a turn based tactical role-playing game? If your first reaction to that question is confusion along with a quick no as a reply, then a few months ago I would have been right there next to you, looking down on the person like some kind of weird overgrown kumquat. That is until I played XCOM Enemy Unknown.
I am now a changed man, looking with the kumquat man at the person who will never experience the feeling of playing XCOM Enemy Unknown. If you’re bored of playing the same generic FPS or RPG over and over again and want something that challenges your brain rather than just your quick wits then XCOM might be for you.

I acquired this game by pre-purchasing Bioshock Infinite along with the original Bioshock game. As I was in Bioshock frenzy during that time XCOM took a back seat. I did play the tutorial and the first few levels but then I went onto the original Bioshock (for the second time) followed up with the amazing Bioshock infinite when it was finally released (Still trying to get over the ending for that game). After those two gaming behemoths, life (work) took over and XCOM was effectively out of sight & out of mind (I couldn’t even see it on my steam library list!).

After a few months I found myself in a gaming rut. I had just finished playing Antichamber (Great game) and had been called a “noob” one too many times on League of Legends. I was floating through the video-gaming universe unattached to any gaming planet. Then, out of nowhere Steam notifies me that Gurdeep (Kingofallcosmos) has started playing XCOM. And like the smell of fresh baked bread my memory synapses remind me that I too also have that game again. I message him about it and he suggests having a go on the multiplayer. Although I lost two of the three games I played against him, (The score is now 5-2 in my favour now, but no one’s counting) I instantly got the taste for the game. XCOM pulled my wandering gaming mind from the big all consuming blackness to orbit its turn based tactical role playing planet. Within a few hours of playing, I was hooked.

Me outnumbered against the tyrannous Kingofallcosmos. 

The Game

The story line is simple. Earth is being attacked by aliens and the world’s military are powerless to stop them. Countries around the world have come together to fund a project to defeat the aliens called, you guessed it, the XCOM Project.

The game play is a lot less simple. You have a team of soldiers to help defeat the aliens that have landed on earth. You start off with only four soldiers per enemy engagement with only simple military guns and armour to attack and defend with. The soldiers start off as squaddies with no traits or special abilities either. The combat objective is essentially to kill all the aliens. There are a few civilian rescue missions but they can also be completed by killing all the aliens. As the genre description says, you and the enemy take turns to command your soldiers to either move, attack enemies, defend their area or heal themselves or allies. As you complete these missions, you gain money and resources. The soldiers also are able to gain experience after battles and “rank up” to gain new abilities such as gaining a smoke grenade or being able to take a free shot after they have been moved. The battles feel a bit like chess. The soldiers that have different characteristics that you need to manoeuvre carefully to ensure you can get the best out of them without being flanked or ambushed. Keep the group close together and you’ll have a strong group that can defend each other but vulnerable from a grenade attack, spread the soldiers out and you’ll be able to flank the aliens and get better shooting opportunities but you may soldiers isolated and unable to defend from large groups of aliens. The other big thing about XCOM is that when your soldier dies in combat, that’s it, their dead! They don’t come back! If your super awesome colonel dies in combat, you have to replace that soldier with a squaddie and level him up from scratch!

My heroes in the final battle. (Sadly not everyone survived :( )

This however is only one part of the game. While you aren’t fighting the enemy, you have to manage the finances and resources (which you gain from the combat play) of the XCOM compound. This involves ensuring the scientist are researching new guns and equipment for combat, or getting the engineers to build more weapons, armour and facilities or buying more jet fighters to stop UFO attacks or even recruiting more soldiers (to replace the ones that were KIA :S)    
This can get the gamer into quite a quandary, do you choose to either fund for a satellite to be built for a country or buy better weaponry for your soldiers to be able to attack the enemy aliens OR buy some interceptor jet fighters to defend the countries from UFO attacks? A lot of choices have to be made and the other issue is you can’t save everyone and you can't build everything. You effectively become a micro-manager of a company telling everyone how to do their job.  But in a fun way, honest!


The humble XCOM base or as I like to call it, home.

Opinion

 

I think game will appeal to most people. If you like football manager style games, then I think you will love this game. If you prefer your RPGs then this game has that element too. I really enjoyed trying out a new skill out in combat and seeing it take out some touch alien opponents. FPS gamers who want to take a break from being constantly reminded how many people have “romanced” their mothers will find this the perfect antidote to the thrill a minute shooters. The other big thing about this game is that it can be HARD. There is more than one way to lose this game which causes you to think about every part of the game. Also in combat, the AI can be unrelenting and pitch you against some very tough enemies very early on. This may put off many in playing the game, but it definitely give people a real challenge to think about this game tactically which makes the payoff better when you beat the aliens. If you're really hardcore you can try Ironman mode which stops you reloading previous saves.
 
Sometimes the chances can be slim...
...but when they come off it's rewarding!

I have to be honest when I first started this game I didn’t think much of it. At the start it is a bit of an overload of information and there is a lot to think about and remember. But once I persevered and got to understand what everything does, I was engrossed. This game was the source of my insomnia for a week. The feeling of getting a critical shot with a 35% hit chance is something that needs to be experienced. There will also be times when you have that one shot that needs to connect or your battle will fail completely and you will lose one of your most precious soldiers. The multiplayer experience is also to be enjoyed. Although quite a bit buggy, pitting your tactical wits against another human is terrifying but certainly very entertaining.

All in all this game is great fun. It may not have the Bioshock style big story but it makes up for it in gameplay. But don't take my word for it, GET UP SOLDIER AND SHOOT THOSE ALIEN SCUM!

30/09/2013 Edit: Added mention of Ironman mode

12 comments:

  1. I am sort of in the same boat as kumquat man - it's not the difficulty that puts me off though, it's the tension! (...Which I guess is related to the difficulty.) I've watched Alex playing and I can definitely see how you can get engrossed in the campaign; it seems like every movement really counts, especially with the more powerful aliens. I think the chess analogy is a really good one in terms of strategy.

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  2. I am proud to call myself a Kumquat Man.

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  3. Good review. You're quite right to point out the fact that this game can be pretty unforgiving but I feel like the "Iron Man" mode deserves a mention: at the start of a campaign you can choose to be make each soldier's death truly permanent, as the game autosaves after every action and manual saves are not allowed. This negated the tactic I had employed during my first playthrough, that is, bringing my star soldiers back from the death by constantly saving and reloading. The knowledge that you can roll back to the start of a mission alleviates that tension somewhat, but if you crave responsibility for your actions, you can turn on Iron Man mode and really get the nerves jangling.

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  4. 'The feeling of getting a critical shot with a 35% hit chance is something that needs to be experienced.'

    It's a similar sort of experience with dice-roll-based combat in board games; which makes me think you were a little to harsh on Last Night on Earth (which, I might add, we should TOTALLY play it again).

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  5. (you know - now that you know just how much tension-building probability can be in games)

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  6. The problem I had with Last Day on Earth was the chance of shooting was exactly the same. (Eg Always roll higher than a 3 to win). In XCOM the chances differ upon player characteristics, height and cover protection. I liked Heroscape because the amount of dice that players attack and defended with changed with the same characteristics as XCOM. I'm happy to try LNOE again but maybe with a different gameplay settings. Thanks for the feedback guys. I didn't put anything about Ironman mode. I think i'll mention that in an edit.

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  7. One more thing, and maybe this is me being extremely nitpicky, but the comparison to Bioshock at the end seems a bit besides the point - the only link between the Bioshock series and XCOM Enemy Unknown is that they share the same publisher, 2K or TakeTwo Interactive - which I assume is why you got this game free with Infinite. I get that you wanted to encourage FPS players to leave their comfort zone and give XCOM a chance, but specifically naming Bioshock seemed a bit odd to me.

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    1. The reference at the end was to suggest that XCOM may not have a great storyline like the Bioshock franchise. It was never meant to link or compare the two together.

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    2. CONFIRMED. Yoglaiiiiii has been paid off by 2K in exchange for a favourable review and promotion of their other brands, such as Bioshock, which I hear has a "great storyline".

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  8. Also, another thing to point out is that Enemy Unknown was made by Firaxis, the developers of Civilisation. The base-building portion of the game in particular draws a lot of core gameplay elements straight from Civ, so people who liked those games should be right on board with this one.

    Oh, and if you create a soldier called Sid Meier, he automatically has extremely high stats. Doing so will disable achievements, though.

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    1. Civ 5 will be the first game I buy when the steams sales come back. Maybe get some multiplayer action on the go when I get it?

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