Saturday, 19 October 2013

05 Losing my Dragon-ginity

"Guuu-uuuys, wait uuup!"

With some trepidation, I walk down to the main gates of Whiterun, where Irileth is delivering a rousing speech to the assembled town guard.  And while it does a little to steady my nerves, I am very much aware that the largest enemy I’ve faced so far is an overfed arachnid.  I'm glad I bumped up my healing prowess.  The Whiterun guards march out boldly and I tag along behind on Allie, “protecting the rear of the column”.  


...ooohhhh shit...
We eventually reach a shattered and burning watchtower with charred corpses littering the grounds.  Before I can excuse myself and go and take on some puny bandits instead, there it is, swooping malevolently down from the mountains.  And it's not just any dragon.  It's a named dragon: Mirmulnir.  Any bad guy that gets its own name is Bad News.  I dismount Allie (who wisely hightails it into the other direction), and the guards, a passing Khajiit caravan and I begin to alternately shoot, stab, swear at, and sear the scaly serpent with lightning. 

Pyppi, meet Mirmulnir; Mirmulnir, Pyppi.
I have to tactically retreat (flee, frantically healing as I run), several times, but eventually the jumped-up salamander does a spectacular forward roll and collapses.  Hooray!  And what's this?  Rainbow wind rushes out of the former firebreather into me as it crumbles into a skeleton.  One of the guards approaches and claims I'm some kind of special gal – a Dragonborn – and tells me to shout at him.  Never one to judge someone for how they get their rocks off, I yell square in his face, which seems to please him.  Irileth is less chirpy, but I suspect this is because she's one of those weird honourable-death-seeking types.  My killing Mirmulnir before he killed her seems to have bummed her out.
 

I eventually track down Allie, who was off making friends with some moose (Mooses.  Meece?) and canter back to Whiterun before the guards, hoping to claim most of the credit.  As I near the city an ominous peal of thunder heralds my approach.  I could get used to that as an entrance theme.  Two Alik'r warriors intercept me as I enter the gate, requesting my aid in finding one of their fellow Redguard citizens.  Before they are kicked out by the town guards, they tell me they’re setting off for a village nearby where I can reach them with news of my search. 

Jarl Balgruuf in Dragonsreach says he can always count on Irileth, but before I can meaningfully clear my throat, he gives me his axe (enchanted, but useless for me) and names me Thane of Whiterun, with my own personal housecarl called Lydia.  I don't have the heart to tell him I don't intend to stay on in Whiterun.  Nothing hugely wrong with it, it just doesn't feel like my kind of scene.  He has even offered me a residence here, but again, I'm not overly keen to tie myself to this bicker-filled town.  

Lydia: my sister from another mister
Of course I will still pop by to visit Farengar.  I go and talk with him now to tell him about my dragon-slaying exploits, but he doesn't seem overly interested.  I reckon he's more a scholar than a warrior.  Must remember this for future conversations with him.  I do buy hella spell tomes from him though (mainly apprentice-level versions of my Destruction magic), which I plan to start testing out immediately.  He also asks me to run an errand for him to deliver some frost salts to the alchemist in town, which I will gladly do if it means I get closer to bosom-buddy-hood with him. 

I am told by one of the Jarl’s bodyguards that the thunderous roar I heard as I entered the gates was me being summoned by the Greybeards, a mysterious coven who live in High Hrothgar at the top of the Throat of the World, the highest mountain in Skyrim.  I suppose I'd better head that way immediately (aka in a few days).  Lydia is waiting for me by the door.  I feel bad about rejecting her services and leaving her stood there, so I let her tag along for now.  I even let her hold my axe from the Jarl. 


As we exit the town gates, we pass the Khajiit caravan which has set up outside rather than be permitted entrance into the city.  Some thanks they get for chipping in with the dragon!  I am glad I’ve not put down roots in this town.  No wonder it’s called WHITErun, amirite?  We continue along the western road past the ruined watchtower to see what manner of miscreants Lydia and I can manhandle.  We happen upon Fort Greymoor, populated by wooden scarecrows and ruffians: the perfect opportunity to try out my new spells.  Dual lightning bolts blast bandits off battlements with ease (although they do drain my mana something rotten), and Lydia proves herself quite the archeress, and less glory-hogging than Faendal.  We'll see how her probationary period fares.


Inside Fort Greymoor, I delight in zapping banditos to my heart’s content.  Or at least until my mana runs out, which then involves me running around tables until I’ve regenerated enough to zap all over again.  Not exactly the ruthlessly efficient criminal clear-out I intended.  Also Lydia falls down a lot when dealing with bigger badder bandits, but I can hardly hold that against her when I'm exploiting the thugs’ furniture for cowering purposes.  Fortunately, in between hiding and hurting, I *DING*; my Magicka pool gets another boost, and Apprentice Destruction allows me to cast my upgraded spells for only half the cost, both of which solves my mana drought (for now).

Lydia interrupts one Orc's private cartwheeling session.
Finally all lie dead apart from an old lady called Agnis, who claims she was just their servant who kept the place tidy.  Feeling bad that I've left her a lot more work to do (and the Nine Divines know you can never get the smell of burnt hair out of the upholstery), I make myself scarce and continue along the road.  It strikes me a few days later that by taking her at her word, without question, I could very well have allowed Skyrim’s own supervillain to walk away, scot free.  

Old Agnis: the Napoleon of Crime.
I consider establishing a wolf extermination service on my travels as we rescue a number of ill-prepared travellers from the mangy mutts.  Thanks to my Lupine killing duties, coupled with helping an old Orc find a noble death to honour his god Malacath, it is gone sundown by the time we reach the next settlement: Rorikstead, a pleasant farming hamlet.

"Kame....hame...."
Recognising the name, I bump into the Alik'r warriors from Whiterun again, but since I have made no progress (no effort) towards finding the Redguard woman they seek, I politely ignore them.  After persuading the overprotective innkeeper to allow his son to go off adventuring in the dangerous wilds of Skyrim (yeah...not entirely sure of the paragon-ness of that decision), I retire for the night.  

I have become over-encumbered along the way, and so the first task in the morning will be to find a merchant upon whom I can offload my procured wares.  Secondly, I will go shopping for nice clothes which I can enchant into suitably buffed wizarding togs.  Thirdly, I mean to find a deity.  If I'm going be hurling lightning, I want it to be in the name of some higher power.  As dawn breaks, I decide to make what seems to be a short ride to Morthal in the north east, in search of a new general goods store.  This ‘short ride’ actually takes around twenty four hours...

After being attacked by more wolves, bandits, a pair of frost wraiths, and a bear which seemed to have taken down a mammoth single-pawedly, I finally reach Morthal.  Their attitude towards my chosen profession leaves a lot to be desired...  

Well this is awkward.
And to make matters worse, I discover that the town’s commercial activity is limited to a solitary apothecary.  Grumbling I remount Allie, and make the long, ambush-riddled ride back to Whiterun, zapping more bothersome beasties and odious outlaws on the way.  After offloading my excess gear upon the local businesses, buying some rather fetching gloves from Belethor in return, and utilising Farengar’s enchanting table, I discover I have unknowingly *DING*ed twice since I first left Rorikstead.  I plumb my points into my Magicka pool (again) and learn Novice Conjuration and Augmented Shock: my Conjuration skill certainly needs work (note to self: must get better at summoning Bitey when entering combat), and an even more souped-up blast of electricity sounds far from useless.  ZZZZZAP!

theris108

In other news, Schmetty has been up to his old tricks again. Read about them here.

Next time on Pyppi's Adventures in Skyrim: mad jesters and pale ladies.

1 comment:

  1. The first time I killed a dragon in Skyrim felt amazing. Such an epic battle

    ReplyDelete